Game Design: | Scott Almes |
Illustrations:: | Bill Bricker |
Players: | 1 - 5 |
Age: | 14+ |
Randomness: | 3 / 5 |
Complexity: | 2 / 5 |
Interaction: | 2 / 5 |
Description
In Tiny Epic Galaxies, the objective is for each player to manage their own galactic empire, with the goal of expanding their reach by securing heavily disputed planets and augmenting their cosmic fleet. The game centers on a novel dice-rolling mechanism that involves combining different actions. The number of dice you get to roll depends on the power of your empire. These dice are inscribed with icons that correspond to diverse actions, such as maneuvering a spacecraft, boosting your cultural or energetic assets, or progressing your political or economic sway over recently detected planets.
By judiciously strategizing, you must optimize your turn by executing available actions in the most advantageous order. However, exercise caution as each of your adversaries can opt to imitate every move you make by expending precious resources. This implies that even when it is someone else's turn, it could still be your turn!
Throughout the game, players will establish colonies on new planets, consequently gaining victory points and acquiring distinctive abilities that they can activate for their interstellar empire. Prudent management of resources will facilitate the swiftest growth of your empire, while simultaneously providing you with the highest possible rewards for your actions.